#cc0 license

import pygame
import time
import random


pygame.init()

display_width= 800
display_height=700
#car_width = 50
pause = False


black=(0,0,0)
white=(255,255,255)

red=(200,0,0)
green= (0,200,0)
light_red= (255,0,0)
light_green= (0,255,0)

gameDisplay= pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption("BOX BOX")
clock = pygame.time.Clock()

carImg =  pygame.image.load('racing.png')
(car_width,car_height) = carImg.get_rect().size

iconImg =  pygame.image.load('gameIcon.png')
pygame.display.set_icon(iconImg)

def unpaused():
    global pause

    pause = False

def paused():

    largeText = pygame.font.Font("freesansbold.ttf", 115)
    TextSurf, TextRect = text_objects("Paused", largeText, white)
    TextRect.center = ((display_width / 2), (display_height / 4))
    gameDisplay.blit(TextSurf, TextRect)

    while pause :
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
        #gameDisplay.fill(white)


        button("Continue", 150, 400, 100, 50, green, light_green,unpaused)
        button("Quit", 600, 400, 70, 50, red, light_red, quit_game)

        pygame.display.update()


def game_intro():
    intro = True
    while intro :
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
        #gameDisplay.fill(white)
        largeText = pygame.font.Font("freesansbold.ttf", 115)
        TextSurf, TextRect = text_objects("BoxBox", largeText,white)
        TextRect.center = ((display_width / 2), (display_height / 4))
        gameDisplay.blit(TextSurf, TextRect)


        button("Start", 150, 400, 70, 50, green, light_green, game_loop)
        button("Quit", 600, 400, 70, 50, red, light_red, quit_game)





        pygame.display.update()
        clock.tick(15)


def button(text ,x, y, w, h, ic, ac, action=None):
    mouse = pygame.mouse.get_pos()
    click = pygame.mouse.get_pressed()
    if x + w > mouse[0] > x and y + h > mouse[1] > y:
        pygame.draw.rect(gameDisplay, ac , (x, y, w, h))
        if click[0] == 1 and action != None:
            action()
    else:
        pygame.draw.rect(gameDisplay, ic , (x, y, w, h))

    SmallText = pygame.font.Font("freesansbold.ttf", 20)
    textSurf, textRect = text_objects(text , SmallText, black)
    textRect.center = ((x + (w / 2)), (y + (h / 2)))
    gameDisplay.blit(textSurf, textRect)

def quit_game():
    pygame.quit()
    quit()

def things_dodged(count):
    font = pygame.font.SysFont(None, 25)
    text= font.render("Dodged: "+ str(count), True, white)
    gameDisplay.blit(text, (0,0))

def car(x,y):
    gameDisplay.blit(carImg, (x,y))

def things(thingx, thingy, thingw, thingh, color):
    pygame.draw.rect(gameDisplay, color,[thingx, thingy, thingw, thingh] )


def text_objects(text, font, color):
    textSurface = font.render(text, True,color )
    return textSurface, textSurface.get_rect()

def crash():

    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
        # gameDisplay.fill(white)
        largeText = pygame.font.Font("freesansbold.ttf", 90)
        TextSurf, TextRect = text_objects("You Crashed!!", largeText, red)
        TextRect.center = ((display_width / 2), (display_height / 4))
        gameDisplay.blit(TextSurf, TextRect)

        button("Play Again", 150, 400, 120, 50, green, light_green, game_loop)
        button("Quit", 600, 400, 100, 50, red, light_red, quit_game)

        pygame.display.update()


def game_loop():


    global pause

    x = display_width*0.2
    y = display_height*0.6

    x_change = 0

    thing_startx = random.randrange(0, display_height)
    thing_starty = -600
    thing_width= 100
    thing_height=100
    thing_speed= 4

    score=0

    gameExit = False

    while not gameExit:
        for event in pygame.event.get():
            if event.type == pygame.QUIT :
                pygame.quit()
                quit()

            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x_change = -5
                if event.key == pygame.K_RIGHT:
                    x_change = 5
                if event.key== pygame.K_p:
                    pause = True
                    paused()

            if event.type == pygame.KEYUP:
                if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                    x_change = 0


        x += x_change
        gameDisplay.fill(black)
        things(thing_startx,thing_starty,thing_width,thing_height,white) #def things(thingx, thingy, thingw, thingh, color):
        thing_starty += thing_speed



        car(x,y)
        things_dodged(score)

        if x > display_width+40 - car_width or x<-150:
            crash()

        if thing_starty > display_height:
            thing_starty = 0 - thing_height
            thing_startx = random.randrange(0,display_width)
            score += 1
            if score%2 == 0:
                thing_speed += 1

            things_dodged(score)

        if y in range (thing_starty, thing_starty+ thing_height):
            if x + car_width > thing_startx and x < thing_startx + thing_width:
                crash()


        pygame.display.flip()
        clock.tick(60)

game_intro()
game_loop()
pygame.quit()
quit()
